7/1/2023 0 Comments Meld into stone long restThey basically have no reason not to Action Surge at the start of every combat and throw in a Maneuver every single round.ĭruids, particularly any Druid that makes heavy use of their Wild Shape ability. Given there's now a Fighting Style along with the feat that grants bonus Superiority Dice, a maxed out Battlemaster Fighter can have up to 6 Superiority Dice. Not only do they have Second Wind, but Action Surge and all of their Superiority Dice come back on a Short Rest. However, there's a lot more than just Monks out there.īattlemaster Fighters break as well. Since they have Ki equal to their level, and that comes back on a short rest, there is no reason for them to hold any in reserve. They also gain enough spell slots that Eldritch Smite finally becomes worth it.įirst you have the Monk as the most obvious option. By letting them refresh their spells every 10 minutes, they end up having enough spells to actually cast things outside of Hex and their one, big control/damage/utility spell for that section of the adventure. In fact, by having a Short Rest every 10 minutes, Warlocks get enough spell slots that they don't have to constantly be out of them between levels 1 to 11. and obviously all this is contingent on the super munchkinny "5 consecutive short rests" gimmick, but I'm just curious what can be done with loads of extra short rests.What breaks.Funnily enough, Warlocks don't really break. and obviously all this is contingent on the super munchkinny "5 consecutive short rests" gimmick, but I'm just curious what can be done with loads of extra short rests.Īnything I'm missing here? Obviously people are going to have more BI/Ki/CD/etc. Then second wind which does the same thing but a little worse.Īnything I'm missing here? Obviously people are going to have more BI/Ki/CD/etc. Mercy monks can obviously make this a lot more problematic with hands of healing. My second thought here is monk, and more specifically (hilariously) quickened healing, which kind of just lets you heal for an absurd amount if you get to drop all of your ki four times in a row. Things with concentration like Summon spells are annoying here too, because you can pop them out, take a short rest, and then enter combat with full slots (making the usual concentration/attrition game irrelevant and also allowing you to spam fireball if you're a fiend lover. Stuff like AoA that has a duration without concentration becomes basically free. My first thought is "warlocks" and not just coffeelocks. Assume you run the game the exact same way you would run your normal game, that is to say, with hour long breaks every 1-3 encounters.
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